Graphic Narration of the "Juan Navarro-Reinterpreted" Project
- Apr 4, 2018
- 2 min read
At the beginning of the "JUAN NAVARRO-REINTERPRETED" project [there is a whole section dedicated to this project on the web page], we were told we would later have to do a short graphic explanation about what we studied in the architectural model. Since the whole premise of the project was to study the way the roof/ ceiling component of those designs affected the way the light entered the structure, that is exactly what I decided to showcase in my graphic explanation. I'm aiming at creating a stop motion video that allows the viewer to see how light passes through the top and how it changes depending on where the light source is coming from.
Adding to this, I would enjoy to also show case how the shadows are affected depending on the position of the columns and the direction the long panels on where the roof/ceiling structure are facing. I believe this slight variant on the original theme allows me to experiment with the type of structure to be able to study it further while still staying true to what was originally designed.
If time allows it, the next step would be to print out these stop motion pictures and create a flipbook out of them. Although simple, it is not a common way to present this kind of idea; videos and other electronic components are almost always favored by student do to the aspect that it looks like you dedicated more time to make that happen. Handing something to the people that are visiting an exhibit or watching your presentation, in my opinion, shows that you prepared well and it engages them in your project, making them much more likely to pay attention to what your saying, when done right.
The professor asked for us to create a graphic narration of the models we previously made to allow us a space of further experimentation, yet this time with the way we presented the final product. Something we get stuck on the idea of sticking with the medium we already know [in my case it would be AutoCAD] and this gives us some level of freedom and space to further research other programs that we might be interested in learning how to use. The first thing that came to mind for me was augmented reality, and although i wont be experimenting with that type of programming due to the lack of time, I look forward to working with that medium later on.
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